Millennial interior design students' perceptions concerning game-based learning in a lighting design course
MetadataShow full item record
The purpose of this research study was to assess the attitudes and perceptions of Millennial interior design students concerning game-based learning in a lighting design course. Research indicates Millennial students do not respond well to traditional lecture-based courses (Crittenden, 2002; Jones, 2012; Thaler, 2013). Several higher education disciplines, including interior design education, are modifying their teaching methodologies to accommodate Millennial learning styles (Prensky, 2001). Game-based learning is one of several teaching methodologies that may be effective in boosting ...
MacKenzie, Jessica R.;
Showing items related by title, author, creator and subject.
The lean design for the developing world method : a novel lean market-based product design methodology for developing world markets that benefits consumers and companies Contributor:Pease, Jordan F.;
Date Submitted:2014The Lean Design for the Developing World (LDW) method is a novel lean market-based product design methodology for use in developing world markets. Having a market-based approach, the LDW is unique among methods created for ...
Date Submitted:2017The human ability to communicate and share thoughts and ideas is fascinating and is the foundation upon which our cultures and societies have been built. I examine human expression through words, art, graphic design, and ...