Virtual morality : the moral status of virtual actions
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In this thesis, I examine virtual actions and the relationship between them and morality. Increasingly, people are using computer generated virtual mediums for relaxation, work, and socialization. Virtual worlds are one form that virtual mediums can take and are becoming more popular than ever before. These worlds are often characterized by an increased sense of freedom, where people can do things that they could not or would not do in the real world. The problem is that as more people interact within virtual worlds, these interactions are often characterized by negative or harmful behavior in ...
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