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Video games: a driving force for learning new media compositions

Date

2017

Authors

Owen, Jennifer, author

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Abstract

Video games play an integral role in the lives of adolescents and provide unique opportunities for active and engaged learning. This project contains an exploratory analysis of the narrative constructs within video games and investigates how they can be utilized as an educational tool in secondary English classrooms. As an alternative text, video games offer unique potential to study storytelling and elements of literature, while also providing new insights into digital compositions. Through analysis and evaluation, the development of an innovative curriculum is constructed in the hopes to persuade educators to seek more enriching learning opportunities for their students.

Description

This poster was presented by Jennifer Owen at the 2017 Graduate Student Showcase.

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Subject

education
English
video games
narrative
curriculum development

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